Drifting In Motorsports

Drifting refers to the difference in slip angle between the front and rear tires of a car. When the rear wheels are slipping at a greater angle than the front wheels, the car is drifting, or oversteering. The rear end of the car appears to chase the front end around a turn, the driver utilizes both front tires and the rear tires to control the actual direction of the car. More throttle induces more rear wheel slip angle and the rear of the car wants to overtake the front. The goal is for the driver to achieve steering lock and use the throttle to fine tune the car’s angle and direction.
Drifting
Drifting is a driving style distinguished by oversteering into and completely through the corners. This is usually done with FR layout vehicles, as the power and weight distibution characteristics on these cars are ideal for the maneuver. Drifting may be done informally for fun, in a formal setting where the goal is a mix of fun and building skills for improved car control, or in competitive motorsports. Competitive drifting is a motorsport rated on style, rather than speed around a track or position in a group of cars. Overall performance is judged on four factors: cornering angle, line, speed and excitement/style (tire smoke is one way of judging style).
Drifting is not the fastest way around a racetrack. Drifting is useful in rallying because it is a quick way to point the car in the direction it will be facing at the end of the corner, but in circuit racing is slower than conventional techniques. The only time drifting is faster in non-rally settings is in a situation often found in gymkhana. This is where the corners are so tight, it is actually faster to slide around them than drive conventionally.
History
Many attribute the return of drifting as a competitive sport to mountain-road racers of rural Japan. Informal challenges on back mountain roads (called Touge pronounced “Toh-gey”) eventually evolved into a heavily funded and advertised competitive events, sanctioned by organizations and held on private tracks. Drifting began in the United States in 1996 with an event at Willow Springs racetrack in California hosted by the magazine Option, but it did not become popular until around 2002, and has since exploded into a massively popular form of motorsport. Japanese drifters are still considered to be at the cutting edge of technique and car development, but their American counterparts are quickly catching up.
As rumor has it, Keiichi Tsuchiya was in a car race, and was dead last. He decided to swing the car around the corners, shocking and amazing the crowd. When accessed later for comment, Tsuchiya called it “drifting.” While this is not the origin, it is probably where it obtained its name and introduction. In 1977 Keiichi began his racing career driving many different cars in amateur racing series events. Racing these underpowered cars was difficult but again a great learning experience. Later Keiichi was picked up to drive the ADVAN sponsored Toyota AE86/Sprinter Trueno (JDM Corolla GT-S). During many races on a downhill corner he would drift the car and carry a better corner speed than his competitors. This technique is what made him the Drift King, not, as most believe, that he was first in the drift scene.
Many of the techniques used today in drifting were developed by rally drivers competing on dirt, gravel and snow. On such surfaces, the fastest way to take a corner is generally by sliding.
Today
Nowadays, drifting has evolved into a competitive sport where drivers compete in rear-wheel drive cars to keep their cars sideways as long as possible. At the top levels of competition, especially the D1 Grand Prix in Japan, Australia, the United Kingdom and the United States, drivers are able to keep their cars sliding for extended periods of time, often through several turns. Drifting competitions are judged based not on the time it takes to complete a course, but on line, angle, speed, and show factor. Line involves taking the correct line, which is usually announced by judges. Angle is the angle of a car in a drift, the more the better. Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. The show factor is based on multiple things, such as the amount of smoke, how close the car is from the wall, and falling aero. It’s based on how “cool” everything looks. Final rounds of competition often include tandem drift runs nicknamed “tsuiso” (chase-run) in Japanese, where one car follows another through the course, attempting to keep up with or even pass the car in front. In the tsuiso rounds, it doesn’t matter if the racing line is wrong; it matters who has the most exciting drift. Normally, the leading car usually produces a max-angle, but still close off the inside a little to prevent passing. The chasing car usually drifts with less angle, but very close to the lead car. But a car does not even have to keep up, and in fact in some cases a car that was left behind on the straight produces a beautiful drift, winning him that round. A spin, understeer, or collision results in a disqualification of the offending party.
To make judging less ambiguous, the DriftBox has been introduced, which uses GPS to measure the angle, speed and g-force during a run. This takes out the guessing element when it comes to judging the angle and speed of the drift.
Cars
Any rear-wheel-drive car can be drifted (with those having a limited-slip differential preferred), and some all-wheel-drive cars can also drift, often with less angle, but higher speed. Popular competition cars in the US include the Nissan 240SX (the U.S. and Canada version of the Japanese Nissan Silvia/180SX), Nissan 350Z, Toyota Corolla GT-S, Mazda RX-7 and Honda S2000. Recently domestic favorites have also been thrown into the mix, such as the Ford Mustang, Pontiac GTO and Dodge Viper. In Japan, the top drift machines are the S13, S14, and S15 generations of the Nissan Silvia/180SX, Toyota AE86 Sprinter Trueno and Corolla Levin, Nissan Skyline (RWD versions, the ER34 4-door sedan and the previous generation of HCR32), Mazda RX-7 FC and FD, Toyota Altezza, Toyota Aristo, Nissan Z33, Fairlady Z(350Z), Nissan Cefiro, Nissan Laurel, Toyota Soarer, and the aforementioned vehicles.
There is some debate over whether or not front-wheel-drive (FWD) vehicles can drift. By the technical definition (rear wheels slipping at a greater angle than front wheels), they are indeed able to drift. However, many consider FWD vehicles a poor choice for drifting, as the frequent use of the emergency brake (necessary to drift FWD cars) slows them down and makes them harder to control. Also since they use their front tires for both steering and power, the car loses control after a single slide, while RWD cars can drift through consecutive corners. In this way, the definition of drifting is frequently challenged to say that FWD cars cannot drift, only powerslide. However, some drifters such as Kyle Arai or Keisuke Haketeyama use EF Civics to drift, and succeed in doing so, sometimes besting out their RWD opponents.
AWD vehicles, such as the Subaru Impreza WRX STi, and Mitsubishi Lancer Evolution drift at a much different angle and are usually induced by power-over. As the front wheels are also driven on an AWD vehicle there is a noticeable lack of counter steer. D1 and other professional competitions do not allow AWD vehicles. However vehicles like the Impreza and the Lancer are being converted to only use the rear wheels so as to become a RWD car that can compete in drift competitions that prohibit AWD cars.
Sport
Many parts are available from aftermarket manufacturers that are specifically designed to modify a car for drifting. Almost all competitors take advantage of these products to enhance the suspension, driveline, chassis and body of their cars.
The most important drifting competition in the world is the Autobacs D1 Grand Prix, which originated in the Japan Ebisu South Circuit. Once confined to Japan, the D1 Grand Prix now holds one points match and one Japan vs USA exhibition match at Irwindale Speedway in California, and an exhibition event at Silverstone Circuit, and plans to enter other markets including other parts of Asia. The magazine Option and its video department V-Option decided to create the D1 Grand Prix to catch and expand the drifting craze. Led by CEO Daijiro Inada (稲田大二郎), they strive for performance. In 2006, the D1 Corporation will bring out a national series in the United Kingdom, with the chance to bring out the top five drivers to compete in either the United States or Japan.
In the United States, the best known league is Formula D.
The top drifting drivers include (first name, last name, nickname, Japanese name, team & car):
nb, for a list D1 Grand Prix and Formula D drivers and championship winners, see separate entry Keiichi Tsuchiya, a legend in the drifting world, is considered the father of drifting. Known popularly as the “Drift King” (Dorikin), he is the official chief judge in the D1 Grand Prix Series. Manabu Suzuki “Mana P” (鈴木 学) assists in announcing. Suzuki is well known for working with Option and in car design, even working on the paint scheme and decals for Monkichi’s RS-R Supra.
Popularity: 84% [?]


Leave your response!
You must be logged in to post a comment.